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Welcome to Crimson Hellfire Alliance.com!


Congratulations! You are viewing the official Crimson Hellfire Alliance home page.

From our beginings in the old X-Wing Vs TIE Fighter game, to our current involvement in Star Wars Galaxies, Battlefield 2142, Lord of the Rings Online and Battlestar Galactica: Beyond the Red Line we are a group of gamers devoted to just having fun online.

In 2005, CHA joined up with the United Pilots Alliance (UPA).  We have our own Ventrilo Server, and invite you to join us in any of the above games!  See you in-game!

No More Ventrilo
General TopicsAs it got NO use at all, I can't justify spending the money on it each month, so I have terminated our Ventrilo server.
Posted by ThunderVamp9 on Friday, April 11 @ 15:10:39 EDT (24 reads)
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Ventrilo Change
General TopicsNot that our Ventrilo sees much, if any, use, but the server was upgraded this week to version 3.0.0.  To connect to our server, you WILL need to upgrade your client software.
Posted by ThunderVamp9 on Thursday, November 15 @ 21:19:42 EST (88 reads)
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Chapter 7 Feature - Origins
Star Wars GalaxiesWhen Blix and the gang returned from the celebration summit a month or so ago, as usual he had his Big List O' Stuff comprised of the attendees comments, top issues and suggestions about the game.

One of the things on that list pointed out the lack of species differentiation. It just so happened that this was something I had personally been thinking about, and I wasn't happy with the state of it either. So I proposed a plan, he concurred with it and he carved out some time for me to revisit species traits.

So what follows is a comprehensive look at what's coming very soon:

Species Traits

In order to further differentiate species a number of new special abilities, skill bonuses and base statistic modifiers have been added.

-All species have received a combat oriented special ability. The reuse time these abilities are currently ten minutes.
-All species have received a trader specialization, if they lacked one previously.
-All species have received a non-trader bonus or specialization, if they lacked one previously.
-All species have received an additional 200 points worth of stat mods. This is in addition to class specific base stat mods, which have also changed from the standard across the board +90's at level 90. These are discussed below the upcoming section.

--Human Species Traits

Human Authority: You take charge of the situation granting your group mates and you a damage bonus.

+10 Group Buff Duration
+15 Artisan Experimentation

Stat Bonuses at Level 90
+50 Precision
+50 Strength
+50 Stamina
+50 Agility

--Wookiee Species Traits

Wookiee Roar: You let loose with a ferocious roar that is absolutely terrifying. The attack bypasses all opponent defenses, inflicts harm, partially paralyzes and reduces the combat effectiveness of all enemies around you.

+ 3 Creature Knowledge
+10 Chef Assembly
+5 Chef Experimentation

Stat Bonuses at Level 90
+10 Precision
+85 Strength
+85 Constitution
+40 Stamina

--Rodian Species Traits


Hunter's Tenacity: You focus your determination reducing all action costs for a period of time.

+3 Droid Tracks (Bounty Hunter)
+10 Weapon Assembly
+5 Weapons Experimentation

Stat Bonuses at Level 90
+80 Precision
+20 Stamina
+80 Agility
+20 Luck

--Bothan Species Traits

Blend-In: You blend in with your immediate surroundings, becoming almost undetectable. Though you can creep about slowly any posture changes, such as sitting or kneeling, will reveal your presence.

+15 Camouflage
+10 Clothing Assembly
+5 Clothing Experimentation

Stat Bonuses at Level 90
+65 Precision
+25 Constitution
+50 Agility
+60 Luck

--Mon Calamari Species Traits

It's a Trap!: Through analysis of your opponent's strengths and weakness you determine a counter-strategy to increase your odds of defeating them. You unleash a cunning area attack that bypasses all opponent defenses, increasing their chance to be critically hit and decreasing the effectiveness of their attack.

+10 Pilot Special Tactics
+10 Weapon Assembly
+10 Structure Assembly
+5 Structure Experimentation

Stat Bonuses at Level 90
+60 Precision
+40 Constitution
+60 Stamina
+40 Luck

--Trandoshan Species Traits

Regeneration: You activate your astonishing powers of regeneration to heal 20 Health per level every second for several seconds.

+3% Unarmed (Knuckler type) Weapon Damage
+10 (+35 total) Creature Harvesting
+10 Armor Assembly
+5 Armor Experimentation

Stat Bonuses at Level 90
+50 Strength
+65 Constitution
+65 Stamina
+20 Agility

--Twilek Species Traits


Footwork: By focusing your efforts and recalling memories of past combats, you greatly increase your ability to anticipate and dodge enemy attacks

+3 Minutes per Tick Inspiration Duration Increase
+500 Vendor Item Limit

Stat Bonuses at Level 90
+40 Precision
+60 Stamina
+60 Agility
+40 Luck

--Zabrak Species Traits


Equilibrium: You perform an astonishing feat of sheer will, drawing upon your inner reserves to push yourself to the limits of endurance and restore balance to your body in the face of exhaustion. When used you will heal 40 points of health and action per level. Reduced incapacitation and weakness timers.

+10 Droid Assembly
+5 Droid Experimentation

Stat Bonuses at Level 90
+50 Precision
+50 Strength
+50 Constitution
+50 Agility

--Ithorian Species Traits

Balance: You focus your efforts and take up an extremely stable combat stance greatly increasing your ability to block attacks. The amount of damage you prevent while blocking is also increased by 11 to 12 points per level.

+3% Ship Weapon Damage
+10 Chassis, Power Systems, Shields and Advanced Ship Assembly
+5 Chassis, Power Systems, Shields and Advanced Ship Experimentation

Stat Bonuses at Level 90
+40 Precision
+60 Strength
+70 Stamina
+30 Luck

--Sullustan Species Traits

Tech Knowledge: You focus your keen powers of observation to determine the optimum spot to attack an opponent, greatly increasing your chance for a critical hit. Reduced Hyperspace Navigation times.

+10 Engine, Booster, Ship Weapons Assembly
+5 Engine, Booster, Ship Weapons Experimentation

Stat Bonuses at Level 90
+40 Strength
+60 Constitution
+60 Agility
+40 Luck

Class Base Statistics


In order to offer further class differentiation we've made several improvements to the rate of gain and the final values of a character's base statistics (Strength, Precision, Agility, Stamina, Constitution and Luck). This replaces the across the board final +90 to Strength, Precision, Agility and Luck that all players currently receive. In addition when your character levels up, you will receive a detailed update on your total stat gains.

The following are the base statistics for each class. Note these values are added to the character's species statistic bonuses which are covered above. Also note that the total number of base stat points has not changed and all classes continue to get 360 points spread between the stats.

Smuggler Base Statistics
+120 Luck
+20 Precision
+20 Strength
+70 Constitution
+30 Stamina
+100 Agility

Officer Base Statistics
+20 Luck
+70 Precision
+50 Strength
+80 Constitution
+80 Stamina
+60 Agility

Commando Base Statistics
+60 Luck
+120 Precision
+120 Strength
+60 Constitution
+0 Stamina
+0 Agility

Jedi Base Statistics
+30 Luck
+30 Precision
+100 Strength
+40 Constitution
+40 Stamina
+120 Agility

Spy Base Statistics
+40 Luck
+50 Precision
+50 Strength
+80 Constitution
+40 Stamina
+100 Agility

Medic Base Statistics
+80 Luck
+50 Precision
+50 Strength
+60 Constitution
+120 Stamina
+0 Agility

Entertainer Base Statistics
+80 Luck
+0 Precision
+0 Strength
+40 Constitution
+120 Stamina
+120 Agility

Bounty Hunter Base Statistics
+20 Luck
+60 Precision
+40 Strength
+80 Constitution
+80 Stamina
+80 Agility

Trader Base Statistics
+90 Luck
+90 Precision
+90 Strength
+90 Agility
+0 Constitution
+0 Stamina
Posted by ThunderVamp9 on Friday, September 07 @ 20:24:41 EDT (116 reads)
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Chapter 4 Major Features
Star Wars Galaxies
•  New Commando Expertise System - The commandos are the heavy weapons experts in Star Wars Galaxies and the commando Expertise System gives them the power they crave. Commandos will be able to take advantage of new weapons, attack abilities and group buffs. Commandos will receive new weapons including all types of grenades and heavy weapons. And, since the Commando is a master of armor and demolition the primary commando tree offers the ability to control the timing of remote explosives through expertise like “Remote Detonator” and to increase accuracy/radius through “Flash Bang” and “Angled Shrapnel”. Plus, the commando expertise tree also includes new armor buffs, de-buffs, DOT attacks and heals. The second expertise branch, the assault tree, focuses on heavy weapons, grenades, and stat enhancements. Commandos will become extremely powerful adversaries and even more valuable allies! Click here for more information on Commando Expertise.

•  Introduction of the Kill Meter Power Boost - Now, when Commandos go into battle the kill meter starts ticking. The kill meter amplifies your power with each kill up to a maximum of 50 kills. But, if you stop fighting it decays over time – there's an incentive to keep fighting the good fight! Click here for more information on Commando Expertise.

•  New Spy Expertise System - The Spy Expertise system takes undercover over the top. The first tree is the Spy specific tree called Covert Operative. It allows the Spy to improve all aspects of being stealthy including a new speed burst, “Burst of Shadows” and to deal damage from stealth through two new combat abilities: “Ambush” and “Snipe”. The second tree is the Spy general tree and contains items that strengthen armor and survivability, traps and damage outside of stealth. Through this path the Spy can acquire skills like the new heal, “Cloaked Recovery”, and the ability to remove any damage over time effects like “Run Its Course” which removes all DoTs. Plus, the spy will become harder to detect and will become better at detecting others. Check out the new spy skills, if you can find them! Click here for more information on Spy Expertise.

•  New Medic Expertise System - The medic will also receive new abilities. The new abilities will reinforce the medic's role as the primary group support by allowing them to build healing/enhancement, debuffing/crowd control and effect cancellation abilities. The thrust of both new expertise trees is on improving the Medic's ability to keep their group safe and strong and/or keep their group's enemies suppressed and wishing they were dead. Key new abilities include the single-target heal, “Bacta Grenade”, and the super-heal, “Bacta Bomb”. Enemies will be contained using skills like the “Serotonin Boost” and the uber-cool power, “Stasis Field”, which essentially functions like a straight jacket preventing the target from taking or dealing damage. Now, being a medic is more than just healing - it's a strategic component of combat. Click here for more information on Medic Expertise.

•  Chapter 4 Gift: Holo-pets : Upon logging in during Chapter 4, you will receive a Holo-pet Data Cube and Emitter that can be placed inside your house. When the holo-pet emitter is deployed and a data cube is inserted, a holographic pet will wander a small area in the room. Holo-pet emitters are not tradeable, but data cubes are! Trade them with your friends! Click here for more information on Holo-pets.


Chapter 4 Update Notes

Combat

•  Bug Fix: Expertise should no longer allow weapons to acquire ranges of greater than 64 meters.

•  Bug Fix: Fixed an issue that under some circumstance can cause a player not to receive combat log messages.

Creature Harvesting

•  User Interface: The Creature Harvesting skill modifier is now visible on your character sheet.

G-15 Keyboard

•  Support added for the G15 LCD keyboard. If you hit any of the 4 soft key buttons, it should switch to displaying a variety of data, including: your hit points, your action points, whether you have mail pending, your GCW points, kills, and time remaining until update, your faction and PvP status, and your cash on hand and bank balance. If you have no G15, you should see no change in functionality.

Galactic Civil War

•  Factions: When leaving the Imperial or Rebel factions, you must now wait 5 days before joining the opposing side. You can still rejoin the side you left without waiting for the timer to expire.

•  Imperial Crackdown scans will no longer be confused about your correct GCW rank.

Profession: Smuggler

•  Dizzy 1 should now hit for the correct amount of damage.

•  Camouflage Ally ability no longer displays a factional error message when used on self and creatures.

•  DOTs should no longer remove snares.

•  Removed delay attack (daze) from Concussion Shot and Dizzy as it is not a functional debuff effect.

•  Removed the attack animation for non-attack commands Sly Lie and Fast Talk.

•  Snare immunity from Dizzy and Concussion Shot has been removed.

Profession: Jedi

•  The profession skill wheel now displays the correct icons that represent the rewarded abilities to match the changes made when Jedi Expertise was introduced.

•  Added Recourse effect to all DoT Immunity buffs.

•  More powerful heals provide longer Dot Immunity buffs.

•  Less powerful heals provide short Dot Immunity buffs.

Profession: Spy

•  Renamed the non-expertise skills so they appear in alphabetical order in the command browser.

Profession Trader - Engineering

•  Droid Engineering: The Creature Harvesting module schematic is once again available.

•  Droid Engineering: Added an Auto-Harvest feature for droids equipped with harvesting modules.

Quests

•  The "Graver Robbers" Quest on Talus can now be completed once more. The missing crate is back.

•  Fixed an issue that was caused by deleting the quest "Old Republic Droid Modules: The Gungan Battle Droid" before it was complete. If you are stopped on this quest at Boss Nass and you have tried deleting the quest "Old Republic Droid Modules: The Gungan Battle Droid", then return to the RSF computer in Theed and accept the quest "Old Republic Droid Modules: The Gungan Battle Droid". Then return to Boss Nass. Boss Nass will now correctly update that quest to your point.

•  The main quest from the Hero of Tatooine quest now is now tracked in the quest journal.

Space

•  Pilot trainers will check for the proper GCW faction instead of positive faction standing before signing a player to a pilot profession.

Targeting

•  Beneficial commands now assume self if your target is not valid for the command.

•  Corpses can now be set as the intended target (green bracket target).

•  Currently your target's health and action bar is displayed next to your character's health and action bar.

•  If you are not using auto-aim mode, that target is the look-at target (i.e. your mouse over target indicated by the blue targeting bracket). If you are in auto-aim mode, that target is the intended target (indicated by the green targeting bracket).

User Interface

•  Console command: Added /gameTime. This returns the game time approximated as earth time in the format HH:MM.

•  Changed the order of "Yes" and "No" buttons in common dialog boxes to match a common UI standard.

•  Changed the location of the "ok" and "cancel" buttons on the options window to match a common UI standard.

•  Made some minor changes to the layout of the initial character creation screen.

•  Made some minor layout changes to the character selection screen.

•  Revised the layout for the initial character selection screen.

•  Switched the location of the "add" and "close" buttons on the permissions windows.

•  Switched the location of the "ok" and "cancel" buttons on the trade window to match a common UI standard.

•  Bug Fix: Graphical glitch that appears periodically on some waypoints, particularly those associated with quests. Causes a brief "hiccup" where the moving particles appear to freeze and change position for a brief moment.

•  Bug Fix: Certain inventory activities, in particular listing and delisting items from the bazaar while having your inventory open, could cause invalid "blank" entries to appear in the inventory. These entries could cause the client to crash to desktop.

•  Bug Fix: Erroneous tool tip shows up on the third box of any expertise that has skill modifiers associated with it.

Posted by Wolfman on Thursday, November 30 @ 14:17:38 EST (156 reads)
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Chapter 3.8: "Smugglers and Scoundrels" Publish Notes November, 8th
Star Wars GalaxiesThere have been significant changes to the GCW points to Rank Progress formula.
The new formula uses diminishing returns from the start instead of at a pre-set limit. In a diminishing return formula, your first point is worth more than your last. Thus gaining 1000 GCW points in one week will yield less than 500 points in two consecutive weeks.

The Rank decay values for officers are consistent from week to week. The target GCW point values for each rank are in the following table. If you earn the target GCW points, you will suffer no decay. Any GCW points past these marks will be converted into progress. If you earn fewer than the target GCW points, you will suffer decay based on how many GCW points you are short of the target GCW points, up to a maximum of 40% rank loss.

7. 7500
8. 8200
9. 9000
10. 10200
11. 12000
12. 15000

Interface

  • You will no longer crash when dragging an item onto an invisible item in your inventory.
  • Clicking a factory without having a draft schematic ready will no longer result in non-stop system message spam.
Species

  • Rebel factional armor can be equipped by Wookiees and will not have an appearance.
Vehicles

  • Players will no longer loose their instant travel vehicles in the world due to them not despawning after being called.
Posted by Wolfman on Friday, November 10 @ 11:59:21 EST (127 reads)
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Test Center Update - Chapter 3.7
Star Wars Galaxies
Test Center Update Notes, October 27th

Note: The game will now utilize up to 2GB of ram. Systems with more then 1GB of memory should see performance improvements during long play sessions.

Galactic Civil War

  • Player Bases: Fixed an issue that was preventing new bases from being placed even if below the planetary cap.
  • Doubled value of destroying a player placed GCW base.
  • Increased planetary control value of some player placed GCW bases.
  • Doubled average PvP region GCW point grant and increased player activity factor.
  • Doubled daily PvP GCW point limit.
  • Decreased space PvE GCW point per tier value to 4 from 6.
  • Decreased value of an Elite faction NPC to 10 from 12.
  • You must now be on the attacker list to receive credit for a PvE kill.
Loot

  • DE-10 Pistol Barrels are now dropping with serial numbers once more. If you have one without a serial number, thus making it not usable in crafting the pistol, Customer Service can trade you a new one.
Quests

  • Boba Fett's 5th and 6th quest can now be abandoned.
  • Fixed Exploit with Boba Fett's quests
Space

  • Credit for a space PvE or PvP kill will now be granted to the entire crew of a multi-player craft and not just the pilot.
User Interface

  • Bug Fix: If you examine the character sheet of another character, the guild name of the character being examined will be displayed at the top of the character sheet.
The guild title of the character being examined will not be displayed at the top of the character sheet.

If you examine the character sheet of your own character, both the guild name and guild title of your own character will be displayed at the top of the character sheet.


Zham says - Regarding the reduction in space PVE GCW points, that translates into a 10 point loss for a Tier 5 kill.  Instead of 30, you will get 20 points.  Every 10 kills represents a 100 point loss in GCW points from what you should have had.  What's even more interesting is that, until today SOE had 2 polls on the front page.  1 asked about what was stopping players from PVP'ing, the other was asking what game play people preferred to gain GCW.  That second one had PVE content winning with 67% of the vote.  That second poll is now gone.  Seems like SOE wants to try and force people to do PVP, which they've said in a resounding fashion that they don't want to do.

Posted by ThunderVamp9 on Saturday, October 28 @ 03:07:55 EDT (131 reads)
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Update Scheduled for Wed, Oct 25
Star Wars Galaxies
Chapter 3.6: "Smugglers and Scoundrels" Publish Notes Wednesday, October 25th

On Wednesday, October 25th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing.  All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM BST (London) / 1:00 PM CEST (Berlin) / 8:00 PM (Tokyo)
[Click here for a Time Zone Calculator]

Always remember to check the Announcement Forum for the latest information.

Combat

  • Unattackable targets can no longer be attacked.
Droids

  • Added the Auto Harvest feature to droids that are equipped with harvest modules.
Profession: Trader 

  • Engineering: The Creature Harvesting Module is once again available in the schematics group.
User Interface

  • Character Sheet: The Creature Harvesting skill modifier is now visible on the character sheet.
Click here to see all the publish notes for the Current Chapter.

Posted by ThunderVamp9 on Wednesday, October 25 @ 02:51:41 EDT (120 reads)
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EA Assaults Shelves with BF2142
Battlefield SeriesFrom EA.com:

Prepare for titanic all-out war in the year 2142! Electronic Arts today announced that Battlefield 2142 has shipped to retailers in North America and Europe for the PC under the EA brand. The game is rated "T for Teen" and carries a MSRP of $49.99. Battlefield 2142 was developed by Sweden-based developer Digital Illusions.
Posted by ThunderVamp9 on Monday, October 23 @ 17:13:42 EDT (133 reads)
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XvT WOW 100
X-Wing Vs TIE FighterFrom LordRamses:

Greetings everyone,

like I prommissed in my last email, will I update you on the WoW C. Many of your have replied to my last email and I am happy to see that we will have some old clubs signed up again.

The Week of War 100 has been set up at BSC and is ready for sign up.
http://www.battlestats.com/events/?458
Please inform your membership about the upcomming event and also about October Week of War, which is running right now.

We now play on the Errant Venture client. It can be downloaded at
http://www.lukasrediger.com/xvt/redist.zip .

A short guide how to use it:

Before you begin make sure the following Windows components are installed:

Microsoft .net Framework 1.1 and all service packs (all windows versions)
Direct X 9.0c or later (all windows versions)
Service pack 2 for XP
Service pack 4 for 2000

Download and extract the redist package.

If you have a Router open the following ports:

1001
2300 - 2400
2403 - 2404
6073
47624
2020 - (required to run an EV server)

All of these (mentioned in various parts of the EV client Readme file) should be enabled for both TCP and UDP. If your router doesn't allow port forwarding you can set the DMZ option. See your router manual on how to do this.

Any questions about the WoW and the Errant Venture can be asked on the XvT comlink at BSC. http://www.battlestats.com/games/?xvt


*S*

Sincerely

Lord_Ramses
XvT Game SysOp
Posted by ThunderVamp9 on Saturday, October 21 @ 21:13:37 EDT (135 reads)
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Commando Experttise
Star Wars GalaxiesThe development team has been hard at work fixing bugs and implementing some of the new features for our upcoming chapters. One of these new features is the Commando Expertise, which we are planning as part of Chapter 4. HanseSOE has been kind enough to provide some of the details of this new system (subject to change of course) to share with the community today.

What is the Expertise System?
Before I get into the specific trees, I want to explain the goals of the Expertise system and how it works. The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their characters, creating more diversity between characters of the same profession, and giving players an additional goal while leveling.

At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90. Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession.

Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or a series of abilities.

Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can choose to "accept" those choices by clicking the "Accept" button. Once accepted, these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.

Click here for more details
Posted by ThunderVamp9 on Saturday, October 21 @ 20:58:58 EDT (149 reads)
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